This was my Final Major Project for the Game Art course at De Montfort University in the UK, and it took 5 months to be completed. This was a group project with the technical artist Sophie Pette ( https://www.artstation.com/sophiepette ). The original concept is by Eddie Mendoza ( https://www.artstation.com/eddie ). Sophie made the procedural building generator, volumetric clouds, the majority of the shaders, rain, vfx, particles, blueprints (like animated vehicles and spline meshes), and modelled the Atlas statue and the train. I modelled everything else (including the modular kit), made tiling and unique textures, placed buildings with the building generator, did the lighting of the scene, made a few shaders, was responsible for the blockout, scene composition, made and applied decals, and made the player collisions. That being said, this was a huge joint effort, and we both gave each other feedback and communicated constantly.
Huge thanks to Eddie for allowing us to use his concept, and to Sophie for being the best project partner I could ever hope for :)
The video music is by Kevin Macleod: https://incompetech.filmmusic.io/song/4005-lost-time and this is the music license: https://creativecommons.org/licenses/by/4.0/