Garage - Week 5

General / 06 January 2020

In week 5 I finished some small props and textured the oil drum and tires, as well as finishing baking and adding texture to the tool box. This was done in Substance Painter and Photoshop for the labels. I tried to loosely recreate some vintage labels I found online with free fonts downloaded from DaFont and 1001Fonts.


I used some posters and metal signs found on the internet to give the place a little life. All of them were brought into Substance Painter where they were altered to give them ageing marks, and roughness and metal information. 

The poster about safe winter driving was taken from this website, and the Goodyear metal sign was taken from this website.


The Goodyear sign in this picture was taken from this website. The pin up was taken from this website


To give the place some atmosphere, I have made god rays with the same technique used in the Captain's Cabin, but I made a new texture for it with animated "smoke" and particles. On top of that I added some particle effects that were made mashing together these 2 tutorials:

https://www.youtube.com/watch?v=xFi-lGYJA3M 

https://www.youtube.com/watch?v=HEfs0y1avQo 


The scene was still lacking the sci fi element the brief demanded. I made a sci fi wheel with glowing emissives and cables and placed them on the workbench. For the glowing emissive and light, I made a blueprint and followed and altered the following tutorials:

https://www.youtube.com/watch?v=aasDsyMHFjs 

https://www.youtube.com/watch?v=kxHLw8r-4gE 

https://www.youtube.com/watch?v=gDa5E1ndGG8 

This is what my own light function and pulsing emissive material look like:

Light function



Pulsing emissive material


The sci fi wheels where based on this concept by Jomar Machado (but I changed it a bit):


This is the final outcome:

For the cables I used splines utilising the same method I did for the fairy lights on my previous project, and just changed the colour within Unreal Engine by multiplying a colour by the albedo. The cables helped to fill the scene and make the sci fi wheels look more sci fi.




I have also added some decals to make the scene dirtier:






The stain decals were made in Substance Painter with a range of the software's own brushes and alphas. The tire marks were initially made in 3Ds Max with the geometry I used to make the highpoly tires. I copied it over many times, then used the bend  modifier to make it less straight. I then proceeded to bake maps within 3Ds Max, and used them in Substance Painter to finalise the decal.



I also wanted to make a video to present my environment, and followed this great tutorial in order to do so:

https://www.youtube.com/watch?v=RqWaa08V_dw&vl=en-GB 

I made the video into a gif using EZGif.com 



The final main render:


  And gifs of the process: