During week 2 I finished modelling and started making materials and texturing. I spent a while following this wood material tutorial by Jaako Saari, and adding some of my own touches to it.
I also made several other materials, some to be used as they are and others to import into Substance Painter to make textures. These included a metal base (to be multiplied with colours to make other metals):
A chain material:
And a fabric material. For this one I used an image of a baroque pattern for time saving:
(This is the image I used, I did not make this. It was taken from the website Free Design File).
I also followed a tutorial by Mike Pickton (I don't think it is available online) to make a material and blue print in Unreal Engine to randomise the colour of the books in the scene when I moved them. I textured the book in grey scale to add a colour overlay. I also added a mask so it would not affect the golden filigree:
The scene is currently looking like this:
The lighting is the next thing I will tackle (as well as finishing the texture for the globe). At the moment the light is not baked. I don't have any shadows yet so things appear to be disconnected.
To do list for week 3:
- Parallax occlusion for the floor planks
- Take a picture of a real rug and feather for texturing
- Trim Sheet
- Globe textures
- Letter texture (I will make it by hand with a calligraphy pen)
- Making a simple water texture and mountains in the horizon